Nerian
Bortein
UX Designer – Games & Digital Products
Contacts
Location
Warsaw, Poland (GMT+1)
Remote worldwide collaboration | Available for B2B contracts
Skills
Core
- User Flows
- Wireframing
- Prototyping
- Information Architecture
Tools
- Figma
- Adobe Photoshop
- Miro
- Jira / Confluence
Domain
- Systems Design
- Content Strategy
- Design Compliance
- Jobs To Be Done
- Accessibility Design
- Multi-platform App Design
Languages
English – B2 / professional working
Russian – Native
Summary
A UX Designer focused on creating seamless, scalable systems that connect player needs with product goals through thoughtful interaction design and close collaboration with cross-disciplinary teams. With a background in Human-Computer Interaction, I take great pleasure in ensuring that game design feels intuitive, accessible, and rewarding for players.
Work Experience
Lead UX Designer @ Sperasoft, a Keywords Studio
Designed gameplay and live-service systems across PC, console, and mobile games. Worked closely with cross-disciplinary teams to make complex features clear and easy to use. Managed and mentored junior designers, actively contributed to hiring, and prototyped early concepts for unannounced projects. Notable projects include:
- Name TBD – an unannounced project I currently work on.
- Rainbow Six: Extraction (Ubisoft) – co-developed Quick Communication and Mark & Ping systems, After Action Reports, and Tutorials.
- Mortal Kombat Mobile & Injustice 2 Mobile (NetherRealm Studios) – led the UX/UI team working on these projects, focusing on quality-of-life improvements and supporting game designers in delivering gameplay features.
User Research Intern @ ITMO University
Gained hands-on experience in user research at the university’s Usability Lab, supporting client projects through UX audits, usability testing with Tobii eye trackers, and user interviews.
Education
Master’s in Human–Computer Interaction, ITMO University – GPA 4.5 / 5.0